http://www.usalistingdirectory.com/index.php?list=latest Mad Max | Free Software and Games

Sunday, September 20, 2015

Mad Max





After you take over a base, you can ensure you have all of the collectibles present. But this is the problem – you spend all of your time collecting. Whether you are taking part in one of the handful of repeated missions, or just cruising across the visually stunning desert through a sandstorm, you are met by a barrage of icons encouraging you to stop having fun and search the area. You could just cruise on by – but that is not how I play, especially when collecting an item can help you slightly improve.
These breaks in pace continue when the story is laid out. Every time you enter a base, or perform an action of note, the screen fades and comes back with your car parked or characters present in a way that further breaks the action. It stops you feeling like Max, with the game constantly reminding you that he is doing something you are not a part of. 

An open-world with too much of nothing


All these bumps in flow, and the repetitiveness of many of Mad Max’s tasks prevent it reaching the highs the mechanics and stunningly created world promise. With a bit more variety, less to collect, or simply a game that rewarded exploration rather than chasing icons around the map looking for the next item, this could have delivered something understatedly beautiful. What you get instead is a solid good game in an interesting world, filled with repetition. 

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